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What are the Disciplines?

Dock diving is basically “long jump for dogs”, but there are a few different games dogs can play on the dock depending on what they enjoy and what skills they have.

K9Wave Rules

K9Wave Disciplines

TidalWaveCatch-a-WaveHighTideLowTide

TidalWave

Throw Toy - Jump Far - Big Splash

Also known as the "long distance jump". Measures the dog's distance jumping from the end of the dock to where the dog's base of the tail enters the water. Each jump will be judged by manual eye (not camera).

  • Teams get 2 judged back-to-back attempts to earn their best score.
  • Teams will have option of 1 practice jump and 2 scored jumps within a period of 3 minutes, once on the dock, for each Tide. Judge will score first 2 jumps
  • Handler MUST tell the Judge PRIOR to jumping they want a practice jump. Then, the Judge MUST confirm the practice jump. Otherwise, the jump will be their first attempt and scored.
  • Dogs must jump of their own free will. No blocking or pushing allowed.
  • Handler may bring multiple Floatable bumpers/toys onto the dock.
    • No Food allowed on the dock.
  • If a bumper/toy has been thrown but the dog does not jump, the bumper/toy can be retrieved and re-thrown only once per jump. The judge can NOT assist in retrieval.
  • If a dog jumps from the dock, but the bumper/toy has NOT been thrown, the dog can be recalled to the dock to try the attempt within their allotted time.
  • If a dog jumps from the dock, and the bumper/toy does get thrown in after the dog jumps, that does constitute a scored jump.
  • The best of the 2 scored jumps will be the final score.

Catch-a-Wave

Throw Toy - Jump Far - Catch Toy - Big Splash

Catch-a-Wave (CW) is defined as a long distance jump with a catch of the bumper/toy in the air.  

  • This discipline requires two judges (Each jump will be judged by manual eye (not camera)
    • One judge will determine the dog's distance jumping from the end of the dock to where the base of the dog’s tail enters the water.
    • The other judge will determine the distance of the toy when it is caught in the air.
  • The combined scores for Jumping Distance + Toy Distance = Score
  • Teams get two judged back-to-back attempts to earn their best score.
  • The best of the 2 scored jumps will be the final score.
  • The toy must be airborne (released from the handlers’ hand) before the dog can grab the toy out of the air for a catch score.
  • The dog CAN land in the water and still catch the toy in the air for a catch score. (Assuming no part of the toy touches the water before the catch)
  • Toy cannot be thrown after the dog enters the water.
  • Teams will have the option of 1 practice jump and 2 scored jumps within a period of 3 minutes. Timer starts once the team enters the dock.
  • Handler MUST tell the Judge PRIOR to jumping they want a practice jump. Then, the Judge MUST confirm the practice jump. Otherwise, the jump will be their first attempt and scored.
  • Dogs must jump of their own free will. No blocking or pushing allowed.
  • Handler may bring multiple Floatable bumpers/toys onto the dock. (No Food allowed on the dock.)
  • If a bumper/toy has been thrown but the dog does not jump, the bumper/toy can be retrieved and re-thrown only once per jump.
  • If a dog jumps from the dock, but the bumper/toy has NOT been thrown, the dog can be recalled to the dock to try the attempt within their allotted time.
  • If a dog jumps from the dock, and the bumper/toy does get thrown in after the dog jumps, that does constitute a scored jump.

HighTide

Toy Held Up High - Jump High/Far - Grab Toy - Big Splash

HighTide (HT) is defined as a long distance jump with a suspended-bumper grab. Measures the dog's jump distance from the end of the dock to where the dog will Grab a suspended K9Wave Bumper from 2 clips above the water.

  • Must use the official K9Wave Bumper
  • An "Eligible Grab" is when the dog physically grabs or knocks the K9Wave Bumper from the rig into the water. The dog does not have to retrieve the bumper.
  • Distance increases by 6" or 1' increments (Handlers choice).
  • Distance can be increased or decreased to any distance.
  • Open Class will have a "K9Wave Bumper" suspended 2' above the dock (4' above the water).
    • Minimum HighTide score is 5 feet.
  • Mini Class will have a Mini K9Wave Bumper suspended 1' above the dock (3' above the water).
    • Minimum HighTide score is 3 feet.
  • Handler can elect for one practice jump, at the beginning of their turn, at any distance.
  • Maximum of 5 attempts, regardless of misses.
    For example, a team can miss their first 4 attempts and achieve a grab on their final attempt to earn a score.
  • Handlers have 45 seconds to send their dogs once the K9Wave Bumper is declared "Ready" by a judge.
  • "Rest" can be requested only once during a dog's HighTide turn. It can be up to 30 seconds after a Grab or miss.
  • If a dog refuses 1x, at any distance, the Handler can withdraw at that time without penalty.
  • A toy may be thrown into the water after the dog attempts and misses the suspended K9Wave Bumper.

LowTide

Toy Held On Water - Jump Far - Big Splash - Swim & Grab Toy

  • Measures the sprint time, in seconds, from when the dog's back feet leave the dock to when the dog's teeth grab the suspended K9Wave Bumper.
  • The bumper is placed at the 39' mark, at 1” above water level.
    • LowTide20: The bumper is placed at the 29' mark, at 1” above water level.
  • Timer stops when the dogs teeth grab the bumper. NOTE: This is before the clips are released from the bumper strings.
  • Dogs will start in front of the 15ft mark on the dock.
  • Handlers have 30 seconds to send their dogs once the K9Wave Bumper is declared “Ready”
  • The dog will get 2 attempts, and the best time of the 2 attempts will be the final score.

LowTideRAMP is geared toward those dogs who don't want to or can't jump from the dock. Same rules apply except that the time starts when the back feet leave the ramp.

To qualify for the LowTideRAMP discipline... both judged attempts must be ramp. If jumped from dock on first try and ramp on second try... second try wont count but they get to play.

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